AI Insights · Timothy · October 2021
Top 5 First Person Games Performance in Bulgaria for Q3 2021
Discover the performance of the top 5 first-person games on a unified platform in Bulgaria during the third quarter of 2021. Metrics include weekly downloads, revenue, and active users trends.
During the third quarter of 2021, the top 5 first-person games in Bulgaria on a unified platform showed varied performance metrics. Here's a detailed look at the weekly downloads, revenue, and active user trends for each game based on data from Sensor Tower.
Fishing Clash: Sport Simulator by Ten Square Games S.A. saw a fluctuating weekly revenue, peaking at around $4.4K in mid-August and ending the quarter at approximately $2.9K. Weekly downloads ranged from 857 to 1237, with a noticeable peak in late August. Active users saw a slight decline over the quarter, from about 2.9K at the start to 2.6K by the end.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced consistent revenue, with peaks reaching around $3.6K in late August and a dip to $1.9K in mid-September. Weekly downloads showed an upward trend, starting at 834 and peaking at 1.4K in the last week of September. Active users fluctuated but maintained a strong presence, ending the quarter with about 20.1K users.
Minecraft by Mojang had a stable revenue performance, peaking at around $2.4K in early August and dropping to about $1.2K by the end of the quarter. Downloads remained relatively steady, ranging from 217 to 334 per week. Active users saw a decline from approximately 22K at the beginning of the quarter to 17.6K at the end.
Sniper Arena: PvP Army Shooter by Nordcurrent UAB had a varied revenue performance, peaking at $848 in the last week of September. Downloads ranged from 73 to 197 per week, with a peak in late September. Active users showed a slight decline, starting at 1.1K and ending the quarter at 957.
Standoff 2 by AXLEBOLT LTD had a steady revenue stream, peaking at $683 in late July and ending at $200 by the end of September. Weekly downloads were strong, peaking at 2.6K in mid-July and maintaining above 800 towards the end of the quarter. Active users remained robust, starting at 15.7K and peaking at 22.1K in mid-July before stabilizing around 19K towards the end.
For more detailed insights and data, visit Sensor Tower.